capital = 92

set_stability = 0.4
set_war_support = 0.01

set_convoys = 50

set_research_slots = 1

set_popularities = {
	# Neutral #
	academy = 10
	corporate = 40
	council = 29
	monarchy = 0
	# Hostile #
	criminal = 0
	cultist = 0
	terrorist = 21
	# Natural #
	grimm = 0
	tribal = 0
	wilderness = 0
}

set_politics = {
	ruling_party = corporate
	last_election = "1000.1.1"
	election_frequency = 2
	elections_allowed = no
}

#### Characters ####
### Phase One ###
## Country Leaders ##
# Main #
recruit_character = SAP_fort_lee
# Ideology #
recruit_character = SAP_island_staff_trainers
recruit_character = SAP_island_staff
recruit_character = SAP_unknown_mistral_heir
recruit_character = SAP_lil_miss_malachite
recruit_character = SAP_unknown_cult_leader
recruit_character = SAP_silver_bullet_member
recruit_character = SAP_wild_grimm
recruit_character = SAP_nomadic_leadership
recruit_character = SAP_barren_plains
## Advisors ##
# Cabinet #
# Theorist #
## Scientists ##
# Nuclear #
# Naval #
# Air #
# Land #
## Chiefs ##
# Army #
# Navy #
# Air #
## High Command ##
# Army #
# Navy #
# Air #
## Generals ##
# Field Marshal #
# Corps Commander #
# Admiral #